With the surge of lawsuits in 2021 against video game companies alleging

gender discrimination, it is evident that sexism and misogyny run rampant

within the video game industry, but two questions remain. What causes,

if any, may be attributable to the misogynistic mindset of male gamers? And

what can the video game industry and the law do to rectify the dominance of

“frat boy culture” that continues to plague women—regardless of whether

they are casual or professional gamers, or regular employees in game developing


California’s labor laws are supposed to be the most protective of employees;

yet two lawsuits in particular—McCracken v. Riot Games, Inc. and

Department of Fair Employment & Housing v. Activision Blizzard—highlight

the need for heightened scrutiny to properly acknowledge how the law

does not adequately implement solutions to gender discrimination. This Note

analyzes the psychological roots of sexism in male gamers, diving deep into

the lack of diversity, equity, and inclusion in the esports industry, and suggests

practical resolutions to properly address the toxicity against women in

the video game world, both online and offline.

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