Accessibility in Game Design: Developing Games for All Consumers

Start Date

15-12-2015 4:45 PM

Description

As a medium that combines story, visuals, and user interaction, video games are appealing to a large variety of consumers. The focus of game design thus far, however, has been mainly targeted at the average consumer, ignoring the possibility of disabilities that could hinder or prevent a fan from enjoying the game to its full potential. The question that interested me then was: are all developers, for casual and hardcore games across platforms, making their products accessible to the entire audience, disabled and not? I want to continue to seek out the voices and efforts of the disabled gaming community and to interview game developers to find what steps programmers and artists can take to make games more accessible. I hope to apply what I have learned in an expository academic paper, and, in the long-term, to the game that I will design for my thesis.

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Dec 15th, 4:45 PM

Accessibility in Game Design: Developing Games for All Consumers

As a medium that combines story, visuals, and user interaction, video games are appealing to a large variety of consumers. The focus of game design thus far, however, has been mainly targeted at the average consumer, ignoring the possibility of disabilities that could hinder or prevent a fan from enjoying the game to its full potential. The question that interested me then was: are all developers, for casual and hardcore games across platforms, making their products accessible to the entire audience, disabled and not? I want to continue to seek out the voices and efforts of the disabled gaming community and to interview game developers to find what steps programmers and artists can take to make games more accessible. I hope to apply what I have learned in an expository academic paper, and, in the long-term, to the game that I will design for my thesis.