Presenter Information

Andrew YorkFollow

Start Date

13-12-2016 12:10 PM

Description

Visual storytelling has been a constantly evolving medium that continues to develop even in contemporary times. The foundation of modern filmmaking relies on the cut because it allows the storyteller to shift between different perspectives, time periods, and different scenes in order to create a strong, interwoven narrative. Because virtual reality filmmaking requires the absence of cuts in order to not be jarring to the audience, research needs to be done in order to gather data on the effectiveness of utilizing different techniques to capture stories with VR. The opening scene from The Godfather will be recreated and recorded using a stationary VR camera and a mobile VR camera. Those two versions of the scene will be shown to test subjects in a random order. After viewing the scenes, questions will be asked of the participants to gauge their engagement with the story and analysis of the subjects sight lines will be used to determine what visuals caught the subject’s attention attention. The information gathered through this experiment could then be used by future filmmakers to discover how the rules of contemporary cinema either remain the same or are entirely changed.

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Mentor: Sue Scheibler

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Dec 13th, 12:10 PM

Back to the Basics: How Virtual Reality Films Harken Back to Early 19th Century Filmmaking

Visual storytelling has been a constantly evolving medium that continues to develop even in contemporary times. The foundation of modern filmmaking relies on the cut because it allows the storyteller to shift between different perspectives, time periods, and different scenes in order to create a strong, interwoven narrative. Because virtual reality filmmaking requires the absence of cuts in order to not be jarring to the audience, research needs to be done in order to gather data on the effectiveness of utilizing different techniques to capture stories with VR. The opening scene from The Godfather will be recreated and recorded using a stationary VR camera and a mobile VR camera. Those two versions of the scene will be shown to test subjects in a random order. After viewing the scenes, questions will be asked of the participants to gauge their engagement with the story and analysis of the subjects sight lines will be used to determine what visuals caught the subject’s attention attention. The information gathered through this experiment could then be used by future filmmakers to discover how the rules of contemporary cinema either remain the same or are entirely changed.