Document Type
Conference Proceeding
Publication Date
1-2026
Abstract
Shows how instructors can use AI tools to design experiential learning activities that promote deeper engagement and critical thinking. Introduces the GPS framework— Games, Puzzles, and Storytelling—as an alternative to traditional assessments. A game on social mobility shows how AI-assisted design can produce meaningful classroom simulations that reveal structural inequality and foster reflection. Rather than being a threat, AI can be re-purposed as a creative partner in re-imagining pedagogy.
Original Publication Citation
Eusufzai, Z. (2026, January). Engaging the Audience through GPS: Using AI to Design Experiential Learning Activities in the Social Sciences. Hawaii University International Conference. 2026 Arts, Humanities, Social Sciences and Education, Prince Waikiki Resort, Honolulu, Hawaii. https://artshumanitieshawaii.org/ahse/proceedings-programs/proceedings-ahse-2026/
Digital Commons @ LMU & LLS Citation
Eusufzai, Zaki, "Engaging the Audience through GPS: Using AI to Design Experiential Learning Activities in the Social Sciences" (2026). Economics Faculty Works. 115.
https://digitalcommons.lmu.edu/econ_fac/115

