Start Date
18-12-2020 10:00 AM
Description
This proposal presents the question: Why do certain video games attract a large number of Queer players while others do not? By using Queer Theory and Media Studies, this proposal approaches this question through a theoretical framework in order to go beyond a simple answer of Queer representation. This project would examine video games and Queerness through several lenses, including Queer aesthetics, Queer coding, and ludology. Through a process of analyzing games as text and interviews, this paper proposes a research project to answer this question and understand the complexities and nuances of the Queer gaming community. As a final deliverable, the creation of a “zine” is proposed to showcase the findings of this research project through a medium which would showcase Queer aesthetics.
This proposal presents the question: Why do certain video games attract a large number of Queer players while others do not? By using Queer Theory and Media Studies, this proposal approaches this question through a theoretical framework in order to go beyond a simple answer of Queer representation. This project would examine video games and Queerness through several lenses, including Queer aesthetics, Queer coding, and ludology. Through a process of analyzing games as text and interviews, this paper proposes a research project to answer this question and understand the complexities and nuances of the Queer gaming community. As a final deliverable, the creation of a “zine” is proposed to showcase the findings of this research project through a medium which would showcase Queer aesthetics.
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This proposal presents the question: Why do certain video games attract a large number of Queer players while others do not? By using Queer Theory and Media Studies, this proposal approaches this question through a theoretical framework in order to go beyond a simple answer of Queer representation. This project would examine video games and Queerness through several lenses, including Queer aesthetics, Queer coding, and ludology. Through a process of analyzing games as text and interviews, this paper proposes a research project to answer this question and understand the complexities and nuances of the Queer gaming community. As a final deliverable, the creation of a “zine” is proposed to showcase the findings of this research project through a medium which would showcase Queer aesthetics.
Queer Audiences & Video Games
This proposal presents the question: Why do certain video games attract a large number of Queer players while others do not? By using Queer Theory and Media Studies, this proposal approaches this question through a theoretical framework in order to go beyond a simple answer of Queer representation. This project would examine video games and Queerness through several lenses, including Queer aesthetics, Queer coding, and ludology. Through a process of analyzing games as text and interviews, this paper proposes a research project to answer this question and understand the complexities and nuances of the Queer gaming community. As a final deliverable, the creation of a “zine” is proposed to showcase the findings of this research project through a medium which would showcase Queer aesthetics.
Comments
Mentor: Sue Scheibler