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Cobe AlvarezFollow

Start Date

18-12-2020 10:00 AM

Description

This proposal presents the question: Why do certain video games attract a large number of Queer players while others do not? By using Queer Theory and Media Studies, this proposal approaches this question through a theoretical framework in order to go beyond a simple answer of Queer representation. This project would examine video games and Queerness through several lenses, including Queer aesthetics, Queer coding, and ludology. Through a process of analyzing games as text and interviews, this paper proposes a research project to answer this question and understand the complexities and nuances of the Queer gaming community. As a final deliverable, the creation of a “zine” is proposed to showcase the findings of this research project through a medium which would showcase Queer aesthetics.

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Mentor: Sue Scheibler

Research Proposal - Cobe Alvarez(2).pdf (79 kB)
This proposal presents the question: Why do certain video games attract a large number of Queer players while others do not? By using Queer Theory and Media Studies, this proposal approaches this question through a theoretical framework in order to go beyond a simple answer of Queer representation. This project would examine video games and Queerness through several lenses, including Queer aesthetics, Queer coding, and ludology. Through a process of analyzing games as text and interviews, this paper proposes a research project to answer this question and understand the complexities and nuances of the Queer gaming community. As a final deliverable, the creation of a “zine” is proposed to showcase the findings of this research project through a medium which would showcase Queer aesthetics.

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  • Research Proposal - Cobe Alvarez(2).pdf (79 kB)
    This proposal presents the question: Why do certain video games attract a large number of Queer players while others do not? By using Queer Theory and Media Studies, this proposal approaches this question through a theoretical framework in order to go beyond a simple answer of Queer representation. This project would examine video games and Queerness through several lenses, including Queer aesthetics, Queer coding, and ludology. Through a process of analyzing games as text and interviews, this paper proposes a research project to answer this question and understand the complexities and nuances of the Queer gaming community. As a final deliverable, the creation of a “zine” is proposed to showcase the findings of this research project through a medium which would showcase Queer aesthetics.
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    COinS
     
    Dec 18th, 10:00 AM

    Queer Audiences & Video Games

    This proposal presents the question: Why do certain video games attract a large number of Queer players while others do not? By using Queer Theory and Media Studies, this proposal approaches this question through a theoretical framework in order to go beyond a simple answer of Queer representation. This project would examine video games and Queerness through several lenses, including Queer aesthetics, Queer coding, and ludology. Through a process of analyzing games as text and interviews, this paper proposes a research project to answer this question and understand the complexities and nuances of the Queer gaming community. As a final deliverable, the creation of a “zine” is proposed to showcase the findings of this research project through a medium which would showcase Queer aesthetics.