Abstract
This Note examines the absence of standardized accessibility measures within the video game industry, focusing on the impact on game design inclusivity. First, it explores the limitations of existing frame works, such as the Americans with Disabilities Act and the 21st Century Communications and Video Accessibility Act, revealing shortcomings in ensuring equitable access for all gamers. Then, it contends that the current legal landscape falls short of ensuring that all gamers have equal access and opportunity to play. In response to these deficiencies, this Note advocates the adoption of comprehensive accessibility game design guidelines. It then addresses potential conflicts with First Amendment rights, which may impede the implementation of accessibility measures. Ultimately, this Note concludes that the importance of video games and the overarching games industry necessitates the establishment of a robust and inclusive game design standard that can guide game designers to ensure that all gamers, regardless of abilities, can equally partake in and enjoy video games.
Recommended Citation
Amy Truong,
The Video Game Industry Needs a Buff: Accessibility Guidelines for Video Game Design,
57 Loy. L.A. L. Rev. 1109
(2025).
Available at: https://digitalcommons.lmu.edu/llr/vol57/iss4/6